Hybrid, Synth and Ambient
Music for a game demo I created at the 2016 KSU Fall Game Jam. The game was designed with Unity3D for Oculus VR.
A scene from a short film I scored in 2011. The film does not have any dialogue or FX, so the music takes the front seat in conveying the emotions of story to the viewer.
A scene from a horror feature film I worked on in 2012. Things take a turn for the worse when our characters find themselves under the spell of an evil witch.
A demo I submitted for an independent short film. The director asked for a spaghetti western style and used Morricone as an example.
In another scene from Waste Management, the main character contemplates his situation and learns about some new options.
In Prosper, our protagonist learns more about the origins of an ancient symbol. The music provides a light underscore for the dialogue.
My submission for a composing contest on William Shatner’s MyOuterSpace.com